Views and journeys of a hopeless programmer, named Zeeshan Ali.
Rygel logo v2
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So based on comments received on the Rygel logo in the last blog entry, Klaus did some adjustments and came-up with even more improved version:
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32x32:
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Dieki said…
An improvement! I think the drop shadow is a bit too big and blurry. Also, the image of the painting needs a frame of some kind, like the Pictures folder icon in Ubuntu.
About two months ago I informed the followers of this blog that I will now be working on SPICE project for Red Hat . Judging from the questions I was asked after that, I realized that not many people know about SPICE so I thought I write at least one blog entry dedicated to explaining what SPICE is all about. Before I get to SPICE itself, let me first introduce you to the world SPICE lives in. Virtualization and Virtual Machines (VMs) For some reason, I feel that I should leave the definitions to wikipedia and only quote it so that is what I am going to do: " Virtualization, in computing, is the creation of a virtual (rather than actual) version of something, such as a hardware platform, operating system, a storage device or network resources. " " A virtual machine (VM) is a "completely isolated operating system installation within your normal operating system".Today, this is implemented by either software emulation or hardware virtualization ". V
After I was informed about the existence of ClutterGstVideoSink, I quickly modified my super-video application to make it use that. But as soon as i did that, i stopped getting even the static image. After careful analysis for days, I figured that I was supposed to call gst_bus_add_signal_watch() on the pipeline bus since ClutterGstVideoSink uses messages on the bus combined with signal handlers to render the frames in the application thread. This is obviously a 'dirty' hack; a hack because gst elements are supposed to do all the media processing in the pipeline thread, dirty because gst bus is not meant for media transport. After this realization, I had been working on it from time to time. First I tried to make the actual rendering happen in the gst pipeline thread by using the clutter's thread safety primitives and that worked quite nicely in the end except for one minor problem: The call to clutters rendering thread blocks if it happens after the clutter main loop has b
zbus As many of the readers already know, for the past (almost) 2 years, I've been developing a Rust-crate for D-Bus, called zbus . With this being my first big Rust project to start from scratch done almost entirely in my spare time, the progress was rather slow for many months. My perfectionism didn't help much with the progress either but also the fact that implementing a Serde API for the D-Bus format was quite challenging. Then along came my old friend and ex-colleague, Marc-André Lureau who sped up the progress 10 times and soon after we had the 1.0 release of zbus. While my original plan (perfectionism again) was for the API to be primarily async, with the synchronous API mostly just a wrapper around it, it was Marc-Andre who ended up doing most of the work and coming up with nice high-level API and his use case was primarily synchronous so we decided to go with synchronous API first. I still believe that was the right thing to do, since neither of us were fam
Comments
I think the drop shadow is a bit too big and blurry. Also, the image of the painting needs a frame of some kind, like the Pictures folder icon in Ubuntu.
http://www.google.com/images?hl=en&source=imghp&q=acrobat+logo&gbv=2&aq=f&aqi=g-m1&aql=&oq=&gs_rfai=